Introduction
by S.
Dumitrascu and Z. Peter
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geometry with polyhedra.
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This paper aims at a difficult though exciting target: the
mathematics teachers' interest for computers as teaching tools. In spite
of the increasing number of computer endowed schools and a lot of students
owning home computers, the classroom remains, to a large extent, a
computer free area. Amongst various factors responsible for this sad
phenomenon, the lack of professional software cannot be neglected. There
is a lot of applications devoted to primary school students, particularly
in what concerns their counting skill and ability to compose and solve
elementary equations. Also high school algebra benefits from many good
quality programs. However, all this stuff is seldom available in languages
other than English, partially German and French. As for geometry software,
it is scarce and, except for a few well known examples, unprofessional.
Geometry provides two important educational tools:
shape and motion. Both of them can be modeled on the computer screen.
Traditionally, the secondary school students are being taught geometry in
two steps: plane geometry, then solid geometry. This order seems natural
though has its drawbacks. Dienes [1] remarks: "All really
existing things have a single legitimate representative: three dimensional
solids. So it looks evident that the study of geometry should begin with
real three dimensional objects. The plane does not exist, therefore one
cannot really experience the two dimensional geometry" (quoted from
the Hungarian translation, p. 242-243). The last sentence looks
disputable. Of course, all we see we see in space, though all we measure
we measure in plane. Indeed, all common geometric instruments such as
ruler, compass, setsquare, protractor are designed to be pressed against a
flat surface while being used. Even a tailor putting his tape measure
around some tender waist actually acts in an imaginary planar
cross-section.
We are going to discuss here a geometry software named POLYHEDRON,
which was made at the University of Timisoara. It is basically intended to
remove some of the artificial obstacles that persist on the geometry's way
toward the child's brain and heart and so often determine the child to
reject geometry. It particularly concerns the mentioned above perceptive
difference between the ways plane and solid geometry are being taught in
school, unnecessary conceptual distinction between calculation and
construction problems, and the domination of the deductive element over
the intuitive one.
Now that the software has been briefly introduced, the
reader is invited to answer a short test just to let him or her decide
whether it is worth going on with this paper or change it for a more
useful reading.
Below is the key.
- Yes. You seem a
credulous person. You may have become an easy prey to a cheap
publicity. Perhaps you should change your mind. Repeat the test.
- No. We urge you read
this paper very attentively. We do think you will find answers to
some worrying questions.
This test, which, at a first sight, looks like a simple
joke, had a double purpose: first, to attenuate the reciprocal distrust
between the supporters and opponents of the computer as teaching tool and
second, to inoculate the reader with a good dose of skepticism, which is
indispensable to any serious and discerning reading.
Questions and answers
The first question you would probably ask is:
POLYHEDRON is a collection of 250 problems built into a computer
program. The problems deal with cubes, parallelepipeds, prisms,
pyramids, truncated pyramids, and a few combined polyhedra.
The problems have been selected from books,
haven't they?
No, they have not. All problems included in the latest version 2.1 are
original.
POLYHEDRON was primarily intended to run in the
classroom. That is why the first choice is the teacher's. There are two
basic modes in which a POLYHEDRON session runs: independent and
supervised. In the former case, the student undertakes the teacher's role
and thus is free to choose a subject by himself and interrupt the
resolution whenever he or she wants. In the latter case, the subject is
selected by the teacher as follows: problem type (calculation or
construction), shape (one of the six above), topic (distance, angle,
perpendicularity, parallelism, area, volume, other), and complexity level
(from 1 to 6). As the student finishes solving a problem and gets
displayed the computer's verdict, it is up to the teacher either to select
another subject or run the resolution's film asking for details when
necessary.
The student provides an answer thereby telling the
computer the resolution has been finished. The computer evaluates the
answer, compares it to the correct one, and displays the answer's quality:
correct, approximate or wrong.
Thus, the computer does not bother to analyze
the resolution, it only checks the answer. What if the student obtains
the correct answer accidentally, from a wrong reasoning?
The problems have been composed in such a way that it is
practically impossible to guess the answer. On the other hand, even the
resolution of the simplest problems assumes a series of measuring's,
constructions, and calculations. Usually, there are several equally
efficient algorithms for the same problem. The probability that an
erroneous algorithm conducts to the same result as a correct one is
negligible. However, there is but one way to achieve this certainty:
practicing with POLYHEDRON.
It often occurs, indeed, in the classroom, when the students are asked
to solve a problem from a book or the blackboard. And it is almost
impossible in a POLYHEDRON session. Firstly, about a half of
problems are construction problems and it is quite difficult to copy
accurately enough a construction from another display. As for
calculation problems, there is a special feature that helps POLYHEDRON
avoid to be cheated. Immediately after a subject has been selected, the
computer randomizes a ratio k in which all lengths are going to
be scaled. The correct answer will be scaled as well. The problem may
ask for an area or a volume, then the answer will be scaled k²
or k³, respectively. The teacher can thus offer the same problem
to 10, 100, 1000 students without worrying about copying, as the correct
answer is never the same.
Exactly, for calculation problems. For better understanding, consider
the following "traditional" problem: Find the volume of a
tetrahedron in which five edges are of length 2 and the sixth - 1.
Suppose the teacher wants to offer this problem to all 25 students of
his. To avoid the copying, the teacher may make several distinct
variants of problem data by multiplying the lengths 1, 2 by a
constant factor k = 2, 3, 4,.... In such a way the students are
proposed apparently distinct problems having distinct answers
(respectively, V, 8V, 27V,...). It is exactly the
way POLYHEDRON "cooks" its problems before serving
them, except for... You know, a POLYHEDRON problem never looks
like the above.
For example: Find the volume of this tetrahedron.
No, of course. That is why we better say subjects
but problems when talking about POLYHEDRON.
Beside of the problem itself (name it better hypothesis),
a subject includes a set of available tools and allowed basic
constructions (some may be forbidden, for didactic reasons) and a
polyhedron model on the screen. The student is free to find any
length or angle by measuring, there is no need to give them in the
hypothesis. In difficult problems all tools are usually available.
There are two measuring tools (the graduated
ruler and protractor),
three constructing tools (the ruler,
setsquare, and compass), and three
special features (segment bisecting, i.e. dividing in half, angle
bisecting, and cutting the polyhedron with a plane through
three given points).
The bisections may be done with bare ruler
and compass, can't they?
That's true. We just aimed to free, whenever possible, the student from
routine job and so let him concentrate on the essential details of the
resolution.
The planar cuttings play an outstanding role in POLYHEDRON
problems. As a matter of fact, even the simplest calculation problems
may require at least one cutting since none of the tools is applicable
in the solid's interior. For example, one cannot measure the
altitude DH in Figure
1 directly, without a prior plane cut.
POLYHEDRON was conceived as a computer based
realization of the so called "carpenter workshop" philosophy.
Imagine a carpenter workshop. You are given a chunk of wood shaped as in Figure
1 and asked to find its volume. Obviously, nothing can prevent you
from measuring the edges and computing the volume in your notepad. But you
must agree that it is going to be a tough computation if the tetrahedron
lacks any "regularity". A saw would relieve you. You draw
the perpendiculars DE on AB and EF on AB then
cut the chunk along DE and EF. Once the freshly cut surface
shows up, you draw the perpendicular DH on EF, measure it
and finish the resolution with an elementary calculation.
OK, but a real chunk can be turned in
hands...
You can equally do it with its image on the screen.
Moreover, you can switch from the initial, opaque, model to a transparent
one (like the drawing in Figure
1) and conversely. You may order the vertices to be labeled,
for the sake of measuring and drawing accuracy, or you may hide the
labels, to do some drawing by hand. You can remove a faulty or unnecessary
drawing by the eraser. The intermediate results may be written down
on screen. A calculator is available for simple calculations.
Lastly, you can ask at any moment for context sensitive help.
Examples of solved problems
Problem 1. A straight line passes through vertex C
of this regular pyramid (Figure
2a) and makes equal angles with the edges issuing from the same
vertex. Find the second point in which the line intersects the pyramid's
surface.
The required point O is obviously located within
face ABD. Since triangles COA and COB are congruent, O
is equidistant from A and B and thus belongs to the
perpendicular DN to AB. Since the sought line CO
makes equal angles with CA and CD, it lies in a plane p
that passes through the bisector of angle ACD and is perpendicular
to face ACD. Therefore O is the intersection of p
and DN.
POLYHEDRON tool bag supplies suitable features
to realize the plan outlined above. First, one bisects angle ACD.
Let CE be the bisector. Second, one draws (with the setsquare) the
altitude DF in triangle ACD and cuts the pyramid through B,
F, D into two congruent parts (Figure
2b). On either of them (e.g. [DBFC]) one draws the
perpendicular BG to FD. p is
parallel to BG and passes through a point that corresponds to J in
which CE intersects DF in Figure
2a. By means of a special POLYHEDRON feature, one marks the
intersection point J, measures (with the graduated ruler) DJ,
lays off (with the compass) a same length segment [DK] on DF,
and draws the perpendicular KL to DF.
Note that to fulfil the last construction one has to
switch to the opaque model. That is because the command "Draw a
perpendicular in K to DF" is ambiguous: such a
perpendicular may be drawn in either FDB or FDC. POLYHEDRON
will detect the ambiguity and ask one to choose one of the two faces,
which may be done with a mouse click on the corresponding face in the
opaque model. [KL] once drawn, one may switch back to the
transparent model.
Obviously, KL is the intersection of p
and DFB. To locate L's alias on the initial
tetrahedron, one measures DL and lays it off on DB thus
getting DM = DL. One can see that p =
CEM. Lastly, one draws EM, the perpendicular DN to AB
and marks the intersection O of EM and DN. CO is
the sought straight line. One types O in the answer dialogue box
and gets back "Correct solution". The resolution is finished.
Problem 2. This wooden cube (Figure
3a) must be cut off to a cylindrical top whose diameter makes a
quarter of the cube's edge. What is the maximal length of the top?
One may remark that, by virtue of symmetry, the sought
cylinder should have one of the cube's diagonals as its axis. Therefore,
one can reduce the problem to a planar one by considering one of the
cube's diagonal sections in which the cylinder is represented by a
rectangle that is symmetrical about the cube's diagonal and touches two of
its opposite faces (Figure
3b). So one cuts the cube through B, D, H,
draws the diagonal BH and proceeds locating the centers I, K
of the cylinder bases on [BH]. Since the cylinder's diameter is AB/4,
its radius, i.e. IJ, is equal to AB/8.
Then HI = (AB/8)cotBHF. So one
measures length AB, then angle BHF (with the protractor) and
compute HI on the built-in calculator. Or one may notice cotBHF
= HF/BF = ABsqrt(2)/AB = sqrt(2) thus easing a
bit one's task. Now one goes straight to the end: since HI = BK,
one has IK = HB-2HI. The length IK is the
solution.
Problem 3. Draw on the upper base of this truncated
pyramid (Figure
4a) a line parallel to AB so that the distance between it
and AB is equal to the length of edge [AD].
Since DE is parallel to AB, the sought line
is parallel to DE. Therefore it forms together with [AB] the
bases of a trapezoid, which lies inside the truncated pyramid and whose
altitude equals AD. To enable the construction of this altitude,
one cuts the pyramid with a plane perpendicular to AB. For example,
one may draw the perpendiculars FG to DE, GH to AB
and cut through F, G, H. The pyramid is not regular,
so that of the two resulted pieces (Figure
4b) one is a truncated pyramid, too, and the other is not. One
selects the latter and seeks for a point J on FG such that HJ
= AD.
GJ can be found in triangle HJG by
solving the quadratic equation
where GJ is the only unknown, but it would be
against POLYHEDRON's motto: Less
computation, more geometry. So one measures the altitude h
of trapezoid IHGF (dropped, e.g., from F), then the length
of [AD], and compute HK = sqrt(JH² - h²) =
sqrt(AD² - h²). Now K may be actually located by
laying off HK from H. Finally, one raises the perpendicular KJ
from IH thus locating J and draws the perpendicular JL
to FG in the upper base. JL is the solution.
Problem 4. Cut this prism (Figure
5a) with a plane such that the section is a rectangle.
This problem is perhaps one of the most representative for
POLYHEDRON due to its suppleness and elegance. Same is the
resolution below. (It does not involve a single calculation!)
First one tries to guess where such a section might be
constructed. Any plane parallel to the prism's bases gives a triangular
section. By cutting in the lateral edge's direction one generally gets a
parallelogram, since the given prism is not a right one. There are
infinitely many parallelogram-shaped sections. Let's have a closer look at
them. Let us choose one of the three lateral edges, for instance FC,
and figure out a plane that is "anchored" at that edge but is
able to rotate about the corresponding axis (i.e. FC). The section
provided by such a plane varies from FEBC to FDAC. Is there
a position in which the section turns out rectangular? One measures angles
EFC and DFC and finds both are obtuse. Therefore all
intermediate sections have obviously obtuse angles at vertex F.
Hard luck. Never mind, there are other two lateral
edges to experiment with. The lateral faces that join at edge EB
look, in Figure
5a, as if their angles at E are both acute. Is that true?
One turns the prism vertically as depicted in Figure
5b. This time angle BED looks obtuse. (Notice that angle BEF
is certainly acute, since angle EFC proved obtuse.) One measures it
with the protractor and gets, indeed,
BED > p/2. Thus, there exists, for
continuity reasons, a plane that passes through FC and gives a
rectangular section.
Notice that angle BED might happen to be acute,
too, but then EDA < p/2 and FDA >
p/2 hold, so one has to take edge [AD]
instead of [BE] to draw a rectangular section through.
Thus one only has to find a point H on DF
such that EH is perpendicular to EB. H lays in a
plane p that passes through E and is
perpendicular to EB. p is also
perpendicular to DA, hence it contains the perpendicular EG
to DA and the perpendicular raised from G in face ADFC.
One draws the perpendiculars EG to DA, then GH to AD.
H is the sought point. One just have to cut through B, E,
H to get a rectangular section.
WWW and other references
The POLYHEDRON package (English
and Romanian versions) is available on the World Wide Web for free
download here.
A POLYHEDRON manual [2] is available at the
Timisoara University Library. [3] contains an outline of the
"carpenter workshop" approach and describes how POLYHEDRON
appeared and developed
The readers may wish to resolve Problems 1-4 in a real POLYHEDRON
session. They should select, in the "Problem type" page, the
following options:
|
Type |
Shape |
Topic |
Complexity |
List No |
Problem 1 |
Construction |
Pyramid |
Angle |
6 |
1 |
Problem 2 |
Calculation |
Cube |
Other |
6 |
1 |
Problem 3 |
Construction |
Trunk |
Parallelism |
5 |
1 |
Problem 4 |
Construction |
Prism |
Other |
5 |
1 |
In all cases "List" rather than
"Random" is the default option.
Bibliography
[1] Dienes Z., Building Up Mathematics. Hutchinson Educational 1960.
(There is a Hungarian translation: Epitsuk fel a matematikat. Gondolat,
Budapest, 1973.)
[2] Dumitrascu S., Polyhedron, versiunea 1.1. Universitatea din
Timisoara, 1994.
[3] Dumitrascu S., "Carpenter workshop" approach: Three
questions challenging the tradition of solid geometry teaching. To
appear.
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